
The world remains explored and changed based on the choices you’ve made with the previous characters, looted containers remain looted, uncovered locations remain uncovered etc.

Each time you progress to a new character, you know more about the world, your role in it, its inhabitants and ultimately the overarching story. Even though each story is its own entity, all 5 stories are very closely intertwined (with you as a common factor). Once you complete one character arc you begin with the next until you reach the game’s conclusion where you are presented with a summary of the consequences of your choices (you’re also presented with a smaller summary of choices made at the end of each arc). There is a bounty hunter who is in search of their abducted husband, a Pigman who needs to find out who he is and who made him that way, a native Indian who is tasked with killing a Wendigo driving greed in the land, a werewolf who is trying to save his people and finally an Onirsit (a cultist) who is trying to prevent something “ bad” from happening.Įach story is played sequentially. You play a total of five different characters throughout the game, each with their own story arc.

Weird West’s story is hard to talk about without heading into spoiler territory since it is integral to the experience, but I’ll say what I can. So, here are my thoughts after completing the game in around 40 hours.

After all, this is the first game by WolfEye, a studio formed by the co-founder of Arkane (who worked on Dishonored and Prey, both of which I absolutely loved). Since I’m a big fan of immersive sim games, I’ve been looking forward to Weird West since its initial announcement.
